Pavel Bezdornov

Game developer

Frontend developer

Burning Ghosts

  • Type of project: Game Jame
  • Developer: alpinweb.com, backendpro.tech, Ilia Melnichuk

Project Overview: Browser-based 2D platformer created in one week for Gwueble Jam 2026.

The player finds themselves trapped in an abandoned ski resort and must survive until dawn while escaping from gradually burning ghosts. Before the night begins, the player can place chairs throughout the level, using them as additional platforms and creating custom escape routes.

My Role: Team lead, project management, Vue 3 interface development, character design and animation, game design, visual effects, and music direction.

Key Technical & Creative Achievements:

  • Designed the main character and four different ghosts.
  • Created 28 frame-by-frame animations and integrated them into Phaser.
  • Contributed to the development of the game concept and gameplay balance.
  • Coordinated a distributed team working across an 11-hour time difference: two developers were based in Da Nang, while the illustrator worked from Buffalo.
  • Created the ghost-burning effect using Phaser Particle Emitters. The appearance and intensity of the effect dynamically change depending on the ghost’s current life stage.
  • Selected the game’s music and developed a dynamic system that changes the soundtrack depending on the in-game time of day.
  • Developed the game interface with Vue 3 and connected it to the gameplay logic running in Phaser.

Result:

The project was fully developed and published within one week.

The game received 29 ratings from game jam participants, as well as:

  • 177 page views;
  • 99 browser plays;
  • 5 additions to collections;
  • 2 comments;
  • 6,225impressions over seven days;
  • 0.72% CTR.

Co-creators: Mark Bezdornov, Ilia Melnichuk

 

Technologies I have worked with: